Dr. Doom has words for Ms. Marvel

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For comic book fans, one of the biggest bads of them all is the dreaded Dr. Doom. 
He’s a villainous star of Marvel Comics and, for the super-hero set, it’s always trouble when he shows up.
Not only is he a technical genius rivaled only by the Fantastic Four’s leader, Mr. Fantastic, he’s also the ruler of his own Luxembourg-sized country in Europe. To ice the cake, he’s a master sorcerer too. 
A few years back, he was trotted out for an issue of Mighty Avengers, where his normally bombastic dialogue went from “villain speak” to full-on misogynistic as he addressed heroine Ms. Marvel, whom he had captured: 
Dr. Doom  
Now even for Dr. Doom, that’s a little over the top, and far from becoming for a head of state. Needless to say, fans — and even some comic pros — have called Marvel Comics to task for Doom’s outburst. Continue reading

Twitter Reviews: Avengers, Iron Man, Teen Titans, Superman, Ms. Marvel, DC Universe Decisions, Blue Beetle and Godzilla

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I review comics on Twitter at twitter.com/johnsimcoe. Here are the July through December 2008 reviews!

Buck Rogers No. 3 (Sept 79): In this early ish, Buck is still trying to prove he’s a good guy. Just as corny as the 70s TV show. OK art.


Fantastic Four No. 142 (Jan 73): It’s amazing how often Darkoth’s face is obscured through this issue. It’s like the artist was afraid of it

Justice League of America No. 235 (Feb 85): Detroit era JLA, & I really thought this was pretty good. Neat plot with Aquaman messing with Steel.

Power Man and Iron Fist 70 (June 81): Brawl in Florida. Cover says “Watch for JOLT on Page 11!” I have no idea what they were referring to.

Marvel Chillers No. 6 (Aug 76): Early art by John Byrne with entertaining Tigra story by Isabella. Simple superhero adventure and kinda fun.

Sheena Queen of the Jungle No. 5 (Jan 08): Finale to the miniseries that I’ve really liked. Makes “jungle lord” comics workable in modern times.

Sheena: Dark Secrets 1 (Oct 08): Sheena vs. South-American robo-Nazi’s. Old robo-Nazi’s that is. Art was a real stinker in this one.

Sheena: Dark Secrets 2 (Nov 08): More aged Robo-Nazis PLUS a Nazi cargo cult (look it up, Dumbo). Weak writing. No more of this book for me.

World’s Finest Comics No. 278 (April 82): 100-page ish with enjoyable stories all around. Shazam! story offered neat villain for Mary Marvel

Amazing Adventures No. 12 (Nov. 80): The original X-Men try to rescue Namor from Magneto, except Namor rescues himself. Fun, but dated.

Amazing Adventures No. 13 (Dec 80): The original muties battle the Blob as Scarlet Witch whines about being a bad guy. Typical 60s comic.

Incredible Hulk No. 290 (Dec 83): The Hulk witnesses the birth of Ms. Modok in the form of his girlfriend! Melodramatic to the max, but fun!

Fire and Brimstone No. 1 (Jun 08): Amusing book about an angel and devil working together. Love those Richard Moore girls!

Project Superpowers 7 of 7 (2008): Liked at first, but by this ish there were so many characters that at this point it was just confusing.


Superman No. 189 (Feb 03): First appearance of Traci 13. Features pointless visits by Power Girl, Batman. 1st of an arc, but I’m not interested.

Scary Tales No. 4 (Feb 76): Bought this because of the cool cover of a vampire warrior chick with a massive sword. Low-grade “Crypt” inside.

Further Adventures of Indiana Jones No. 2 (Feb 83): Indy is shanghaied and solves a mystery. Neat finale as gold-entombed corpses attack!

Wonder Woman 25 (Dec 08): This is the finale of a story arc, and boy does it show. It probably wasn’t bad, I just had no way to follow it.

Spooks Omega Team No. 2 (Sep 08): Another G.I. Joe clone, only this one pits the soldiers against supernatural threats. Cool all the way!

Spooks Omega Team No. 3 (Oct 08): Still enjoying this, though I’m puzzled by DX’s stating-the-obvious dialogue. Is supposed to be funny?

G.I. Joe No. 0 (Oct 08): IDW takes over the franchise and reboots it with the comic’s original creator. How is that a reboot? Not bad though

The Corps! No. 0 (Oct 08): Preview book for a G.I. Joe ripoff. It was actually pretty good, but it has to be amazing to beat out G.I. Joe.

Greatest Hits No. 1 of 6 (2008): Features a sleazy segment involving oral sex. Spare me your “realism,” Vertigo. Cool concept though. Fri

DC Universe Decisions No.s 1-4 (2008): Enjoyable story that melds a hefty cast without being ludicrous. I wish “big events” were more like this.

Laff-a-Lympics No. 3 (May 78): Writer Evanier makes sure to hit all the catch phrases of the Hanna-Barbera stable. Slightly off-model art.

Flash Gordon No. 1 (Aug 08): Totally inappropriate art for this classic character. Ridiculously over-colored. Riddled with cliched dialogue


Godzilla King of the Monsters No. 4 (Nov 77): Am I the only one out there that thinks that Dr. Demonicus would make a great A-list villain?

Godzilla King of the Monsters No. 6 (Jan 78): Godzilla is captured by SHIELD and escapes just as quickly. Red Ronin is almost complete!

Godzilla King of Monsters No. 11 (1977): More monsters and robots fighting in the Grand Canyon. Really uninspiring art, even for a vintage book.

Godzilla King of Monsters No. 15 (Oct 78): The Big G versus some cowboys. . Funny sceen shows G squatting like he’s on the toilet. Weird.

Secret Six No. 1 (Nov 08): Team assembles for a new mish. Awfully weird with all of its gay themes. (So sue me, I didn’t like it.) Next: BATMAN!

Secret Six No. 2 (Dec 08): Batman and Catman finally meet back up for a memorable slugfest. Good art, though I wish Cat was in his 80s duds.

El Diablo 1 (of 6): DC takes a shot at revitalizing the old Western El Diablo. Really not a bad start, but I always loved the 1990s version.

Ambush Bug Year None No. 1 (2008): I laughed at practically every panel. You gotta love Giffen and Fleming’s jabs at the DC Universe.

Ambush Bug Year None 2 (Oct 08): Though I really liked the first issue, I found this completely incomprehensible, and I mean that in the non-fun way.

GalaxyQuest 1 (Aug 08): Could have benefited from a Who’s Who refresher. The art was a bit weak for an adaptation book.

Iron Man No. 178 (Jan 83): Awful “assistant editor’s month” installment. Mixed message: Kids stuff on one side, alcoholism on the other. Wha?

Iron Man No. 192 (March 84): Jim Rhodes and Tony duke it out as Jim demands respect while in the suit. Zip tones abound in this issue!

Iron Man No. 193 (Apr 84): Iron Man and the WCAs fight a Godzilla-type monster. Luke McDonnell’s art is so good he’d easily get a job today.

Iron Man No. 194 (May 84): IM finishes battle with “Godzilla.” Rhodes dives into the Pym particle dimension, and so does a possible new villain.

Iron Man No. 195 (Jun 85): McDonnell’s final issue with IM brings Rhodey to Canada for Shaman’s help. Great splash page on this one!

Iron Man No. 196 (July 85): Neat ish pits Tony vs. Dr. Demonicus in IM armor and a suit of possessed armor. Tony becomes “Spare-Parts Man.” FUN!

Iron Man No. 198 (Sep 85): Two IMs vs. a stupid-looking Stane robot. Lots of background on Stane in this ish made it kinda boring.


Avengers No. 188 (Oct 79): The team is in Russia to fight embodiments of the periodic table of elements. Fun old skool stuff. Nice Byrne art.

Avengers No. 198 (Aug 80): Giant robot Red Ronin vs. the squad. Not sure what to make of this. Whole thing came out of left field.

Avengers No. 204 (Feb 80): Flavorless effort where the team attacks the Yellow Claw. Robot birds, giant cyber-jellyfish and stereotypes galore.

Avengers No. 207 (May 81): Not a bad fill-in issue where the squad investigates a shadow island and its master. Nice art by Gene Colan!

Avengers No. 211 (Sept 81): Fun issue where there’s a shake-up of the Avengers lineup. The possible members include several future Defenders.

Avengers No. 217 (Sept 81): Yellowjacket is duped by Egghead in the build up to a classic arc. Awful cover, but I liked what happened inside.

Avengers No. 219 (May 82): Moondragon proves, once again, that she is a manipulative b!tch. Funny thing is she’d be a perfect modern character.

Avengers No. 225 (Nov 82): Wraps up long overdue plot thread regarding Black Knight. Unpolished Greg LaRocque does art. Neat fantasy elements.

Avengers No. 227 (Jan 82): Whew is this a badly done cover! Captain Marvel just looks awful. Inside mostly focuses on Pym and Van Dyne’s woes.

Avengers No. 228 (Feb 84): Brilliant plotting by Roger Stern continues as Egghead works to further frame Hank Pym. Dramatic attempt at cover art

Avengers No. 229 (March 82): Pym finally makes his move against Egghead. This run of comics has been surprisingly good. One more issue to go.

Avengers No. 230 (Apr 83): Probably the second-most iconic cover in this run. The “after the action” finale to the Hank Pym trial. Loved it!

Avengers No. 241 (March 83): Clunky issue about astral travel, Spider-Woman and Arthurian legend. Sometimes weird mixtures just don’t work.

The Mighty Avengers No. 245 (July 84): Yet another ugly cover — it’s all hot pink. This is a Dire Wraith War tie-in with Rom. Nothing great here.

The Mighty Avengers No. 255 (May 85): OK, I’ve complained about this run’s covers, but this painted one rocks. Story is plenty entertaining too.

The Avengers 264 (Feb 85): Neat story about a criminal swiping the Yellowjacket costume out of the mansion. Focuses on Wasp. Interesting.

Avengers No. 280 (Jun 87): Flashback ish narrated by Jarvis gives his unique perspective on team history. Solid ish that’s a rewarding read.

Avengers No. 289 (March 87): Fun story with Heavy Metal squad vs. Avengers. IMPORTANT: This ish featured Marks Remarks that inspired my career.

Avengers No. 290 (Apr 88): The final stand against the Super Adaptoid, who ends up depowered. I always wondered what happened to him. So-so art.

Patsy Walker Hellcat (2 of 5): I enjoyed the first ish, but this one was a mess. Great art alone can’t make me buy a whole series. No to #3.

Last Defenders No. 6 (2008): Intriguing end to a low-selling series. Main problem is that there are no major characters or creators on it.

Booster Gold No. 11 (Oct 08): BG saves the dynamic duo from themselves, but what hath the timeline wrought? Killer Moth and his gadgets rock!

Booster Gold No. 14 (Jan 09): Booster battles mind-controlling starfish! (You know … Starro.) Pat Olliffe provides very satisfying art

Blue Beetle No. 29 (Sep 08): Beetle and Peacemaker fall in with a border-patrolling militia. Superb art, and, as usual, great characterization.

Blue Beetle No. 30 (Oct 08): Continues BB’s fight against some hopped-up illegals. Interesting developments with Paco’s new friend. Emotive art.


Blue Beetle No. 32 (Dec 08): Beetle’s in Mexico again where he fights the new Dr. Polaris. Liked the art, but kind of dull otherwise.

Blue Beetle No. 33 (Jan 09): Beetle warms up for his big fight with Polaris in entertaining team up with Teen Titans. Too bad title is dead.

Batman Confidential No. 20 (Oct 08): Maguire delivers some priceless moments, but his Catwoman ears look silly (in a bad way). Fun book so far.

Secret Invasion No. 5 (2008): Agent Brand kicks butt, all the passengers on the ship were skrulls. What a bummer. Losing interest in this book

Secret Invasion No. 6 (Nov. 08): Boy, I was really excited about this series when it started. But fight scene after fight scene gets boring.

Secret Invasion No. 7 of 8: Lots of fighting, minimal story. Yeah, the Watcher’s there. Yawn. He’ll show up to watch someone pay the rent.

Bill & Ted’s Most Excellent Adventures V. 2 (2005): I expected better humor from Evan Dorkin. Why does every man he draws have squinty eyes?

Aquaman Showcase V. 1: Get the basics of the underwater avenger. Very repetitive stories, but understandable for time period. Solid artwork.

Colonia Vol. No. 1 (2001): Entertaining and pleasant fantasy similar to normal life. I hope I can find No.2. Has approachable indy-comic feel.

Alpha Flight No. 1 (Aug 83): John Byrne strikes out on his own with a great start. Love the great uniform designs and Canadian spin on things.

Teen Titans No. 61 (Sept 08): Beetle and Kid Devil battle no-namer Shockwave. Are they trying to set up a buddy relationship with these two?

Teen Titans No. 62 (Oct 08) It appears that Wendy and Marvin are done for, and it happens in a most brutal way. Big thumbs down if they don’t live

Teen Titans No. 63 (Nov 08): Bombshell comes back. Wendi’s alive, Marvin’s dead. Wonder Girl’s sick. Not sure if I care about any of it.

Teen Titans No. 65 (Jan 09): Butt-kicking issue where Wonder Girl gets a power boost. More amusement from the rest of the team. Solid action

Doctor Strange No. 60 (Aug 83): Gearing up for the big M.U. vampire kill-off. Good stuff as a mob of enthralled regulars attack Avengers Mansion.

Doctor Strange No. 62 (Dec 83): Strange wages an epic battle against Dracula in a true event comic that kills off all of Marvel’s vampires. A+++

Ms. Marvel No. 28 (Aug 08): The Secret Invasion continues as Ms. Marvel pounds the shit out of every skrull she sees. Ah, violence!

Ms. Marvel No. 29 (Sept 08): Strange how this story chugs along and then we suddenly have a fill-in artist. Kind of disrupts the flow. Boo-Hiss!

Ms. Marvel No. 32 (Dec 08): Flashback of Carol as POW in Afghanistan. Given her history in the MU, the timing doesn’t match, but it was good

Ms. Marvel No. 33 (Jan 09): Carol as a superspy in the past and its link to present. Series is on the edge of me dropping it. OK, not great.

Robin No. 148 (May 2006): I always forget that Robin uses “Throwing Rs” instead of batarangs. Kerschl, the penciller, draws an awesome Batman.

Robin No. 150 (July 06): R breaks into prison to break someone else out. OK story, but I caught it the middle so it was kinda aimless for me.

The New Guardians No. 5 (Winter 1988): The team confronts some rogue Rocket Reds. I really like Harbinger. Whatever happened to her?

 



Marvel and DC must focus on core characters and concepts

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At this point in the comic-book industry, Marvel and DC Comics have several proven sellers. You know the names — Batman, Spider-Man and all the rest.
 These are the characters that always sell well — or at the very least — characters that have the firm committment of their respective companies
Over at Marvel, its 10 top-level characters (and teams) are:
  1. Spider-Man
  2. Wolverine
  3. Hulk
  4. Iron Man
  5. Thor
  6. Captain America
  7. Daredevil
  8. X-Men
  9. Avengers
  10. Fantastic Four
Over at DC, its 10 top-level characters (and teams) are:
  1. Superman
  2. Batman
  3. Wonder Woman
  4. Flash
  5. Green Lantern
  6. Justice League
  7. Teen Titans
  8. Robin
  9. Plastic Man
  10. Captain Marvel
These 20 titles, adding a different title or subtracting another depending on the current market trends, are the titles the two companies should pour their attention and resources on. They should focus on them and build their audience.
If a title can support two versions — a Green Lantern solo title and the Green Lantern Corps team title, for example — then so be it. The more the merrier. But for branding purposes, these core titles are the focus. They guide the company and should, more or less, be in constant production.
Sure, they may not always be good, and the emphasis might not be there, but push them to ride out the storm. This is how you can let Iron Man slide for a while as you ride the excitement of a Punisher bubble. But when that bubble bursts, you still have Iron Man to rebuild.

And, while their sales may rise and fall, your push, as the publisher, is to make sure that these characters and concepts everyone will recognize.  These 10 are key to building the Marvel or DC brand.
Sure, the companies can — and absolutely should — work on introducing and strengthening other characters, but these “Top 10” are the focus. These are the ones to push into every media type and exploited in every type of merchandising.
Likewise, it is absolutely vital that the successful properties be used to promote the less successful concepts — both from the core and those still in the experimental phase. The concepts work to leverage one another higher and higher as they gain value. The experimental characters and concepts will then be pulled along for the ride.
Most importantly, Marvel and DC need to always look for ways to maximize a concept’s potential and keep them in constant circulation. If Wonder Woman, for example, fails in one media form — even her own comics  — then the Wonder Woman concept should be tried in another format. Once a version clicks, that version should be propagated throughout the rest until that variation begins its own decline. That decline should spark testing on a new version to start the cycle all over again.
To keep the core properties strong, this cycle must be pushed through again and again. The result will create strong brands and fierce loyalties by the consumers.
Likewise, it’s a path that other comic companies can — and should — follow as they work to develop their own brands.
(In fact, Comics on the Brain still wishes the Continuity Comics Universe got another chance. We’d love to see Megalith again.)